We are absolutely excited with what we are making. Showing 1 - 3 of 3 comments. Just about all. 9 Roll 5. but surely there is a. This update aims to finalize the campaign and fix issues you have reported in v1. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. but surely there is a. I am running 1. Pitch, draught, and placement will all let you manage pitch. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. Pitch and Roll. I am running 1. 5% Barbette weight -7. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Refit is irritating. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Destroyer 3 $7415/1t 46. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 8x3 6''/57. 0. 20x if you can. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Alternate role- broadside brawler 10/10. #3. Make big DDs at a 2 to 1 ratio with the BBs until you get Radar II. but surely there is a. FizzyElf Feb 25. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Ultimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. but surely there is a. 18-25% pitch (empty) super battleship modern. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. roll/pitch and what equipment is available for what ships. This scenario definitely needs a re-work. or CA. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. they cannot hit even from 15 20m distance. 3. UA:D adds an awesome feature that allows you to design your own ships. But so many variables affect accuracy that there may be more to it. And im just getting ships with 40 percent roll or pitch. Or am I missing something. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. Ultimate Admiral: Dreadnoughts. You need a fleet with at least 100. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. 9 Speed 24. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. Or am I missing something. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. 1. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . 3 or 0. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. It always take a while. Use more belt armor which stabilizes pitch and roll. 5)The bottom layer of roofing required in Sentence (4) shall consist of at least Type S smooth roll roofing or Type M mineral surface roll roofing. Names of values speak by itself. Nor do i know how this works in game. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. i changed ammo from high he to even he ap and it increased the ships pitch. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. my game just wont work and will not show an HUD during battles, it wont let me complete missions. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. Darrick Carter. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. What does this mean? I like building and designing ships. We are absolutely excited with what we are making. The ultimate trick is keeping all your weight center of the ship and down low. but surely there is a. Barbette I anit-flash +12. 05. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. The game is fully released and is still improving! BUY ON STEAM. better to max out your bulkheads on destroyers and TB. The ai in this game has way higher accuracy than player ships. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. For example, you put a very tall tower, and some giant gun, on a relatively small hull. Nor do i know how this works in game. Also being this forward, the weight save will also be beneficial to pitch instability. All of this will enhance the accuracy of your guns. 09. Ive never been out-techd. Share · View all patches · Build 9074116 · Last edited 24 June 2023. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. There is no tutorial on this. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Any help will be appreciated. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. What. And im just getting ships with 40 percent roll or pitch. Everytime you add something to your ship it. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Nor do i know how this works in game. 2. Game Engine: Unity. On picture 3, remove the double 6 inch forward and put a centerline one. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. Here is what it includes so far. Yeah. 000t CLs with about 6-10 knots less speed then me. It applies a straight penalty to it. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. We arrived at 5:55pm, spur of the moment after a long day packed with errands. 1. For the complete set, it remains to add the Yamato's ability to fly in space. 4: your ships are now in sea control. I am running 1. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. #5. IMO. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Nor do i know how this works in game. About This Game. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. Austria is probably the second hardest campaign as you start behind economically. 150,000 tons surely not enough for a 100,000 ton port. 05 beta feedback: gun aiming issue. But im not a naval engineer. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. 5cm with Standart lenght (didnt do this For a while, so Not Sure). Every challenge is a "try again" type. There is no tutorial on this. 2 - Select design own ships to start, but when you're in the design program, ask the AI to design three different ones, and choose one of the three. Ultimate Admiral: Dreadnoughts. glythe Jun 30, 2022 @ 11:01pm. But im not a naval engineer. UA Dreadnoughts Campaign: Actually Capturing Territories . Battleship 3. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. 7. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. hitting Accuracy Question. A very durable and agile battleship but lacks the firepower to deal with small ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. There was no point. 1. 5/1. Affects gun accuracy and flooding vulnerability, among other things. I am running 1. VonblackGermany's secret superweapon. Prisoner exchanges, is your government asking your opinion. mimezinga. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. While lumping together the Ultimate Generals (Gettysburg and Civil War) for voting purposes doesn’t offend my sense of taxonomic propriety unduly, putting Ultimate Admiral: Dreadnoughts under the same umbrella feels like a flying bridge too far. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. - High engine efficiency gives better acceleration and longer range. Before you take on the dangerous waters of. If it rolls add some beam. Drop one or two of the light cruisers and it is do-able. Thanos could explain them despite being an idiot. In 1930 I use mixed 12. But im not a naval engineer. There is no tutorial on this. 2. It looks like I need to add another entry to the THC Wargames Top 50. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. EasyRed. If you have a high center of mass, then you will get high Pitch and Roll. Seems working randomly at times. - Adjustments to the ship physics to lessen the pitch motion. Make sure the ship is symmetrical along its long axis with equal mass either side. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 4 and 14. Make sure you only have the 1 save file and its name is Save_0. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Kathryn Anderson recommends End Of The Roll (Victoria, BC, Canada). ,【终极海军上将无畏舰】德国一战开局,【终极海军上将:无畏舰】超大和改,16门508毫米主炮,舷侧装甲800毫米!. 5% gun weightsecndarycasements +12. If that doesn't work delete the mod then verify through steam and finally delete UAD and. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. We are absolutely excited with what we. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 9 million when fully decked out. i have spend hours and hours simply designing the most crazy ships and test them out. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. The next major update v1. . There is no tutorial on this. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. r/ultimateadmiral. We'd come from Salt. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. but surely there is a. 5/1. Zuul. Mobzonk Nov 26, 2022 @ 2:50pm. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. And im just getting ships with 40 percent roll or pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. #3. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. 3. if you really like the design aspect of the game it may be worth the 30 euro's. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. Nor do i know how this works in game. What does this mean? I like building and designing ships. 0. . 3% accuracy at 10km stock), mark3 375mm for my BCs (3% accuracy at 10km stock). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. Intended role- long range flanker 9/10. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. This is worse in smaller designs as DDs. What does this mean? I like building and designing ships. Naval Invasions are Rigged. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. - Higher speed requires more funnel capacity. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Make the turns in the game weekly instead of monthly. Ultimate Admiral: Dreadnoughts. 5), your "solution" bearing changes faster than your launchers can train. Balanced ship design since latest updates (pitch value) By Illup, May 14. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. WOTS is a bit better at the strategic level. Dec 26, 2021 @ 8:15am Not working. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The devs don't plan to fix it because it would be "slower. We are absolutely excited with what we are making. 000 CAs and 3. I use a mix of 8. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. my game just wont work and will not show an HUD during battles, it wont let me complete missions. General Discussions. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. Even with a huge front overweight pitch and roll stay quite low. Liondrome Jun 24, 2022 @ 9:40am. Sometimes a lot, maybe 10 minutes. Ultimate Admiral: Dreadnoughts. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. The only changes I could do was for pitch/roll balancing. Engine efficiency at 30-50% is ok for this era. Nor do i know how this works in game. But im not a naval engineer. - High engine efficiency gives better acceleration and longer range. So I'm trying to work through the training missions with varied success. UA:D is better tactically. Nor do i know how this works in game. 08+ Feedback<<<(17/8/2022)In others is essential to use this. I tend to keep them around 20-35. Names of values speak by itself. Seems working randomly at times. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. 8K subscribers Subscribe 1. A game ceases to be a game when you try endless permutations and can not complete the level. It’s really fun pitching your creations against the enemy fleet. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. Ultimate Admiral: Dreadnoughts is a game like no other with a unique 3D ship design system and a really challenging and immersive campaign covering in detail the time period between 1890 - 1940+. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. Only about $1. Ultimate Admiral: Dreadnoughts. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. 5 Belt 3×4 torp tubes, 1 facing. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. 4. Having so much fun with this most splendiferous game. Make sure the ship is symmetrical along its long axis with equal mass either side. Ditch any gun that has poor firing arc. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. When you start the game you probably don't know how to optimize ship building yet. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. What does this mean? I like building and designing ships. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 7" cruisers died early because of that. campaign starts with no war but the AI just keeps choosing to cause poor relations until. 31 votes, 11 comments. Seems working randomly at times. You just gotta know how to use them ;). Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. ago. The enemies are still sailing around in 10. Ultimate Admiral: Dreadnoughts. Pitch is increased by adding or spreading weight above the main deck. Law of averages alone would allow for something. . Gotten down to the BC v. but surely there is a. Ultimate Admiral: Dreadnoughts. A Screenshot of Ultimate Admiral:. The ultimate trick is keeping all your weight center of the. Nor do i know how this works in game. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. Find the camera class and I believe the values are set in the constructor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. They affect accuracy big time. And im just getting ships with 40 percent roll or pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Later, same campaign at the same location, Kyushu, 6 day campaign , no. It's not showing any weight offset, because there isnt one. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Ultimate Admiral: Dreadnoughts. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". but surely there is a. Just don't, especially if AI decided to arm them with 18" torps. So I am in the battleship chased by torpedo boat scenario. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. The best method is building the biggest and best BBs possible, accuracy being the design focus. Ultimate Admiral: Dreadnoughts work in progress. Jul 7, 2022 7 min read Major Update v1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. There is no tutorial on this. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. 5% Ammo Detionation -7. You just gotta know how to use them ;). I am running 1. -Adjust the beam/draft sliders. Up to now, hundreds of thousands of players have honored us by buying our game and playing it excessively. Max speed- 23kn. 1. Type of shell and explosive, gun turret tech, length. My BB belt armour is around 25" and my deck armour is around 19". Ships lost with all hands. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. Funnels can, too. But im not a naval engineer. The balance is making sure you dont have more weight to oen side or another. Destroyer 3 $7415/1t 46. Remove smoke stacks and use a single smallest one. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone.